Pes pallo
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![pes pallo pes pallo](https://www.superpesis.fi/site/assets/files/16507/haapakoski-vuorossa-1200x800.jpg)
Pes pallo ps2#
Seabass: "Well, technically it was quite possible in terms of having PS2 online. Why wasn't online in the PS2 version this year, and are there any plans for PS2 online PES going forward?
![pes pallo pes pallo](https://i.ytimg.com/vi/yom1_q8WRck/maxresdefault.jpg)
If you think of it like a glass of water, there's just more room on Xbox to add more so we decided online should be it." However, this is why we put the online element in Xbox because there was more space. As a team, we designed the game for PlayStation and PlayStation 2 from the first game onwards, so even though the hardware is better, it's still quite difficult to make it better than the original PS2 version. But in the future we would like to try out the difference. However this time it's our first try, so we stuck to a conversion to see how it goes.
Pes pallo Pc#
Seabass: "Yes, you're right - the Xbox and the PC are more powerful and we can implement new player motions an AI. When you were making PES4 for Xbox, did working on a slightly more powerful console open up any more exciting opportunities for new AI, animations and so on? And also you might have already noticed some slow-downs, and that's because we're crunching so much information - we're squeezing a lot of things in there so, we're afraid that we might hit the limit quite soon." I also have lots of ideas related to AI that I'd like to implement, but again, due to the limitations of machine power, I can't put that in. Seabass: "There are loads more player motions that we'd like to include, but we feel we've reached the limit of the current hardware. Do you think there's more you can squeeze out of the game technically? It's more the love toward the sport that I want to represent in the game." We take on new challenges because we want to create a 'real' football game. Seabass: "Of course, the team and myself always like to take on new technical challenges, but on top of that there is the love for football as well. How would you describe your approach to the ongoing development of PES - a labour of love, or more a fascinating technical puzzle? Seabass valottaa PES-sarjan tulevaisuutta (kuten nettipelin tulemista PS2:lle PES5:ssä):